Saturday, January 30, 2010

The iPad; Crazy like a fox.

A while ago now, I took the opportunity to go to a trade show and witness the way that end users interact with software. In this particular instance, I use the term "end user" quite loosely, as I am fairly sure the target audience in question has quite a bit of technical sophistry over the general end user populace. Nonetheless I found the experience extremely enlightening and I couldn't recommend doing so more heavily to anyone that has any pretensions toward designing and implementing software applications for other people.

I had been on the inside on this particular project and intimately familiar with the design and thinking through of the finished product, I had thoroughly absorbed all the questions that a first time user might ask so deeply that I forgot that they were not as obvious as the colour of the sky. But that is not the way people interact with new software at all, they do not experiment, they do not guess, when confronted with the unfamiliar they simply balk and adopt a puzzled facial expression.

They definitely don't buy it.

In the early days of my experiences with computers I had interacted primarily with them through the command line, when graphical user interfaces became the common interaction paradigm I had thought;

"Surely nothing could be easier than this"

I know a lot better now.

It's no secret that end users do not understand, but what the builders who target these people fail to realise is that they have no desire to understand. We have progressively trained our audience to expect that the market will conform to their inadequacies and cater to their handicaps;

Can't remember the command line switches?
We'll create a bunch of fields for you to enter in all the variables.

Can't remember what to put in the fields?
We'll give you all the possible options in a dropdown.

Don't want to scroll through all those options?
We'll give you an autocompleting text field.

Can't even spell a part of the word right?
We'll make it autocorrecting.

It's too bland and you can't focus?
We'll polish it so hard everything will be drop shadowed and glossed and replete with rollovers.

Can't remember how it works?
We'll tooltip every square pixel.

Can't be bothered to read the tooltips?
We'll research redoing the entire interface just so you don't have to think. Then write books telling other people how to do the same kind of thing, blatantly naming these books with titles like "Don't make me think"

Builders exist at the whim of people who, like Alexander's Bucephalus simply fear their shadow. A vanishingly small percentage of people are aware of this fundamental fact of the nature of our target audience, but the only way to tame this audience is to be aware of their pain points. They don't care about your spec, they care about getting done what the spec is aimed at getting done.

The ultimate user interface is a big, obvious, easy to press button that says "Do what I mean".

Apple thinks different.

Apple focuses on the destination, not the journey. It is not relevant in the design of an apple product such as the iPad how much memory the system has, or what frequency the processor runs at, it is only relevant that it can do what it is designed to do. In the case of the iPad, this means that it will play movies, read books, listen to music, and run applications that Apple has either expressly designed for the device, or had the advantage of explicitly approving beforehand as fit for purpose.

They don't "Fight Fair".

The evolution of musket warfare follows an illustrative trail; originally devised as an upgrade for massed pike wielding infantry formations, the tactics adopted for musket warfare were designed to maximise the benefits and minimise the drawbacks of the new technology. Massed formations slowly advancing toward one another toward the end of the era firing volley shots rather than targeting the enemy directly with the intent to break the line. A rate of approximately three shots per minute was the height of the technological mastery of the smoothbore musket.

Problem was, while some armies were building their skills in this narrow field, others were working on alternatives like rifling, breech loading, etc. Not very sportsmanlike when your side is only able to fire three volleys in exchange for your enemies twelve due to the enormously increased range of rifled over smoothbore muskets, but sportsmanlike doesn't win wars.

You think learning to use a mouse is no big deal? That guy in the suit who picks it up and tries to talk to it, that's your target audience. One would do well to remember that in this game. I may listen to the iPad's press video and roll my eyes at the "You can just reach out and *touch* it" marketing speak, but if my experience is anything to go by, that will speak to the target audience and they'll like what they hear. They won't mount an elegant defense about why it's a step forward in the evolution of human computer interfaces and anyone who says different is wrong; they'll just hand their money over, and from there, it's just a matter of time till the market figures it out.

They might win.

The iPhone has proven to be a tremendous success, there is a propensity amongst the technological priesthood to believe that this is in spite of it's flaws, but I have come to believe that it is largely because of them.

Is there a virus for the iPhone? Indeed, there is a virus for the iPhone, but it only affects jailbroken devices, the closest thing to an absolute dealbreaker in the device for the technological priesthood is the very thing that stops it afflicting the target audience with that which they fear the most in all other areas of computing.

Are there problems with disparate hardware or operating system versions / libraries within the iPhone ecosystem? Once again, the answer is no; precisely because of what is perceived to be it's achilles heel amongst it's competitors.

How about that piracy epidemic? Are App Store vendors feeling the heat? You get the idea.

Conclusion

Yes Comic Book Guy; I know you don't want an iPad and you think it's lame. Frankly, I don't want one either and I hope in spite of all of the above, it's a miserable failure. But I believe that the only way that this will happen is if the target audience has a genuinely better option from their perspective, not ours. If there is a choice between having to think about technology or having everything handed to them on a platter, I can think of no feature list comparison that is going to overcome the basic propensity for the target audience to discard the alternatives that require it to think.

Apple is offering decision free computing, and it's the only game in town for this purpose.

9 comments:

  1. Very good post Eric. I agree with you that Apple created something that simply works for both developers and users. In still believe in Android thou and wish that someday it will offer user experience that will rival iPhone.

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  2. You and me both, if I woke up tomorrow and the world had suddenly become better, in my book that would mean iPhone and it's spawn is dead and either Maemo, or Android is now leading the vanguard in this particular marketspace.

    I'm just not so sure that's going to happen.

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  3. Suggest you fix the incorrect apostrophes in the conclusion. Or turn on autocorrection. ;-)

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  4. Autocorrection is off because it uses US English ;) I saw there's in hindsight, my apologies and fixed. You used a plural though and I couldn't see anything else?

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  5. Your argument is strong. Well, I guess I'm back on the fence again...

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  6. The iPad's "target audience" does think, they just don't have the time or desire to think about their computers. They're doctors, lawyers, and musicians who need to think about more important things than 'getting under the hoods' of the computers that have become indispensable for the performance of their jobs.

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  7. Whether they think or not outside the context of their human computer interaction is not the issue, I am merely pointing out that as a matter of fact, they desperately do *not* want to think about that interaction or the hardware / software itself, and that this propensity is only becoming more and more amplified over time, and the iPad is the epitome of what an attempt to address this particular pain point might look like.

    You seem to be just restating this whilst hedging to make the target audience sound less intellectually lazy. That's surely an interesting discussion for a different topic, but it has nothing to do with what I'm talking about here.

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  8. But this poll
    http://qualitypoint.blogspot.com/2010/01/will-apple-ipad-kill-amazon-kindle.html
    indicates people expects a product from Gooogle as an alternative for both apple
    ipad and Amazon Kindle.

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  9. there is another point of view, computer had always been sold as "magic".
    The last campain about ipad does it too on big headlines.

    On that belief, people who dont know computer buy it. Then they complain and become the terrible users that you describe when after all it's not magic.

    If people were told, computer are not magic and the real cost in time and effort to get anything done is that much, those people would simply not buy them.

    The reality is that life is complicated, no computer will ever change that, Computer can help at the cost of an investment of time, learning, behaviour change, and money. far less sexy isn't it ?

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